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Roadmap

The radar is intentionally tiny today — a rotating prop. A few things may be added later:

  • Health & destruction — make the radar damageable, with destruction and on-death effects (VFX/SFX).
  • Death notification hook — an event other Blueprints can subscribe to when the radar is destroyed. For example, disable a connected AI Turret when its radar goes down.
  • Skeletal mesh + Animation Blueprint — today the rotation uses a Rotating Movement component on a static mesh; a skeletal/AnimBP version could allow richer motion. (Overkill for now.)

None of these are needed to use the radar today — it works as-is.