Setup & Usage
The radar works out of the box — there's nothing to configure to get it spinning.
Place it
- Show the pack's content in the Content Browser.
- Drag the Radar actor into your level.
- Press Play — the dish rotates automatically.
How it's built
The radar is intentionally minimal:
- A base static mesh (stationary).
- A dish static mesh parented above it.
- A Rotating Movement component that spins the dish.
Adjust the rotation
Select the radar and find its Rotating Movement component. Its Rotation Rate (degrees per second) controls how fast — and on which axis — the dish turns:
- Lower the Z value for a slow sweep, raise it for a fast spin.
- Set it to 0 to stop the dish entirely.
That's the whole system.