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Setup & Usage

The radar works out of the box — there's nothing to configure to get it spinning.

Place it

  1. Show the pack's content in the Content Browser.
  2. Drag the Radar actor into your level.
  3. Press Play — the dish rotates automatically.

How it's built

The radar is intentionally minimal:

  • A base static mesh (stationary).
  • A dish static mesh parented above it.
  • A Rotating Movement component that spins the dish.

Adjust the rotation

Select the radar and find its Rotating Movement component. Its Rotation Rate (degrees per second) controls how fast — and on which axis — the dish turns:

  • Lower the Z value for a slow sweep, raise it for a fast spin.
  • Set it to 0 to stop the dish entirely.

That's the whole system.